BC3 Academic Catalog: 2024-2025
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COMM 218 - Introduction to Computer Animation 3 Credits: (3 lecture)
Course Description Computer Animation is extensively used in the world of visual communications. From an animated advertisement to the boardroom, computer animation occurs frequently throughout the visual day. Computer animation is the favored medium of a number of highly trained electronic artists. This course is designed to introduce the Graphic Design student to the principles of computer animation, as well as to aid in the integration of the principles of graphic design with those of the electronic art medium.
Note Spring semester only.
Prerequisite COMP 210, COMM 110.
Text Blair, Preston. Cartooning. New York: Hachette, 2019.
Objectives The student will be able to:
A. Identify the various procedures necessary to complete a piece of computer animation.
B. Identify and use the assorted program tools available to the electronic artist.
C. Combine a number of the electronic tools in order to produce computer animations.
D. Develop a series of portfolio quality computer animation pieces.
Content A. Procedural steps necessary to complete a short computer animation film.
B. Program software available to the artist including the latest software.
C. Scientific and entertainment animations.
Student Evaluation Evaluation will be based upon test, student presentations and creative projects.Bibliography Maestri, George. Digital Character Animation. Indianapolis, IN: New Riders Publishing, 1997.
Parnes, Sidney J. (Ed.). Source Book for Creative Problem Solving. Buffalo, New York: Creative Education Foundation Press, 1992.
Stevenson, George A. Graphics Arts Encyclopedia. New York: McGraw-Hill, 1991.
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